//Horizon - A hand gesture device

What?

Horizon is a iMEMS based wearable hand gesture device. Intuitive hand gestures are mapped to associated actions - if a multimedia application is running - moving fingers up increases the volume, moving them down decreases the volume, tilting the hand towards right fast forwards the music / video, tilting it left rewinds - the acceleration of the tilt determines how slow / fast the action takes place. If the file manager is open, crossing your hands deletes a file, moving hands up goes one directory up, moving them down enters a directory, fingers are used to navigate files. Games can be played with right hand being used for navigation and the left for controls. The GUI allows the user to customize actions / scripts to be launched with any gesture. Since the device provides 3-dimensional feedback, it can be used for interacting with 3-D objects and animations.

The research with the device has led to publishing a international paper on "A Simple Wearable Hand Gesture Recognition Device using iMEMS" at SoCPaR '09 (IEEE International Conference on Social Computing and Pattern Recognition), Malaysia and subsequent publishing in conference proceedings and journals. Download Paper

Why?

We have been tied down to the keyboard and the mouse since about three decades now, these input devices need one to adapt to the computer's input mechanism. Humans express themselves best through intuitive hand gestures and as such interacting with computers through gestures is a challenging research opportunity.

Applications:

* Replace the mouse as a more convenient and natural interaction peripheral.

* Interacting with 3D objects on computer screen

* Easy control of Robots, Robotic Arms and Human Controlled Automation

* Easy Home Automation

* Effective Teaching / Animation / Design Aid

* Control of Machines for High-Precision Jobs

* Easy accessibility tool for people with disabilities

* Dedicated algorithms, when coupled with this technology, can be used to replace the keyboard as well.

* When used with other inertial sensors (eg. gyros) the glove can be used to manipulate objects in 3 dimensions.

* Control over distant actuators connected via a PC interface.

* It can be used extensively in the gaming industry for remote location manipulation.

How?

There are 3-axis accelerometers fitted on the palm and micro switches at the joints of fingers to detect clicks. The data after being processed through a Atmega8L is transmitted wirelessly through a ZigBee to the USB port of a computer. The software calibrates and uses error detection to filter unintended gestures, genuine gestures lead to execution of programs / actions / scripts that are pre-configured. User can configure custom gestures and associate actions or record macros to be performed.

I have been involved in the architecture and the entire software - calibration, customizations, kernel modules for actions, pattern recognition, error detection and designing interactions .

And..

Won the Best Exhibit Award at Technovanza - A national technological festival / exhibition.

Won the 2nd Prize in X'Con - National Product Exhibition.

Was exhibited at Indian Institute of Technology Kanpur's National Technical Festival / Exhibition out of 200 entries countrywide.

Was exhibited at the Innovative Technologies in Manufacturing Expo at the World Trade Center, Mumbai

Appeared in News (TV and Print) - CNN IBN, Star Majha, DNA, Maharashtra Times.

//Horizon - A hand gesture device

What?

Horizon is a iMEMS based wearable hand gesture device. Intuitive hand gestures are mapped to associated actions - if a multimedia application is running - moving fingers up increases the volume, moving them down decreases the volume, tilting the hand towards right fast forwards the music / video, tilting it left rewinds - the acceleration of the tilt determines how slow / fast the action takes place. If the file manager is open, crossing your hands deletes a file, moving hands up goes one directory up, moving them down enters a directory, fingers are used to navigate files. Games can be played with right hand being used for navigation and the left for controls. The GUI allows the user to customize actions / scripts to be launched with any gesture. Since the device provides 3-dimensional feedback, it can be used for interacting with 3-D objects and animations.

The research with the device has led to publishing a international paper on "A Simple Wearable Hand Gesture Recognition Device using iMEMS" at SoCPaR '09 (IEEE International Conference on Social Computing and Pattern Recognition), Malaysia and subsequent publishing in conference proceedings and journals. Download Paper

Why?

We have been tied down to the keyboard and the mouse since about three decades now, these input devices need one to adapt to the computer's input mechanism. Humans express themselves best through intuitive hand gestures and as such interacting with computers through gestures is a challenging research opportunity.

Applications:

* Replace the mouse as a more convenient and natural interaction peripheral.

* Interacting with 3D objects on computer screen

* Easy control of Robots, Robotic Arms and Human Controlled Automation

* Easy Home Automation

* Effective Teaching / Animation / Design Aid

* Control of Machines for High-Precision Jobs

* Easy accessibility tool for people with disabilities

* Dedicated algorithms, when coupled with this technology, can be used to replace the keyboard as well.

* When used with other inertial sensors (eg. gyros) the glove can be used to manipulate objects in 3 dimensions.

* Control over distant actuators connected via a PC interface.

* It can be used extensively in the gaming industry for remote location manipulation.

How?

There are 3-axis accelerometers fitted on the palm and micro switches at the joints of fingers to detect clicks. The data after being processed through a Atmega8L is transmitted wirelessly through a ZigBee to the USB port of a computer. The software calibrates and uses error detection to filter unintended gestures, genuine gestures lead to execution of programs / actions / scripts that are pre-configured. User can configure custom gestures and associate actions or record macros to be performed.

I have been involved in the architecture and the entire software - calibration, customizations, kernel modules for actions, pattern recognition, error detection and designing interactions .

And..

Won the Best Exhibit Award at Technovanza - A national technological festival / exhibition.

Won the 2nd Prize in X'Con - National Product Exhibition.

Was exhibited at Indian Institute of Technology Kanpur's National Technical Festival / Exhibition out of 200 entries countrywide.

Was exhibited at the Innovative Technologies in Manufacturing Expo at the World Trade Center, Mumbai

Appeared in News (TV and Print) - CNN IBN, Star Majha, DNA, Maharashtra Times.

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